We're gonna start with damage, then toughness, then recovery. USE COMMON SENSE, LOGIC, AND BASIC MATHS In fact : This thread is useless if you can do the following Keep in mind this is not some kind of advanced science, this is simple maths. In this thread, we're going to go over defensive/offensive stats, so hopefully you can get a better understanding of exactly what they mean, what they're worth, why you shouldn't trust the green numbers, and why the game game seems to have some special new kind of maths, where 76*1,16 = 180. So, instead of just regretting to have started a 3hours upgrade instead of a 18h one, i figured i could use my time to write something useful. It's been a sleepless night for me, and the server is down as I write this. But now in normal league I just beat him easy-peasy with crappier stats. So I had to either be perfect or die and die till I got lucky and he spawned a blue circle RIGHT next to my spawn. I had the same problem you did in ANB where if I died he pretty much just insta killed me upon revival. And yet Garm t134 in the normal leagues is far far far easier. Seems like I should have an even harder time. I have 100k less dmg (using fire Lily so this’s kinda big), same toughness and less recovery. Now that ANB is over I’m back to doing things in my normal character similar build but lower lvl gear - lvl 72s instead of 75/76/77 I had in ANB bronze. I’ve noticed something and I gotta wonder bout it. I had asked this same question and got similar replies, and it helped so ty to those who posted for me (I’ll try to remember to go in and look up the people and give them credit here).
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